Sande Effendi
Portrait

I ship real products, end to end.

iOS/macOS engineer and indie maker. I care as much about why a feature should exist as how it's built.

Bio

I'm an iOS/macOS engineer and indie maker. I ship real products end-to-end — from spotting a problem worth solving, through research and design decisions, to a working app in people's hands. I care as much about why a feature should exist as how it's built, and I'd rather ship something focused and coherent than a pile of half-features.

Design → engineering

I came to engineering the long way around: 3.75 years as a graphic designer before becoming a mobile developer. That design foundation is the differentiator — I think about how a product looks and feels, not just whether it compiles.

How I work

  • Ship a thin vertical slice, then deepen it
  • Treat data access as a seam so the UI survives a backend swap
  • Prefer boring, legible code over clever code

Experience

  1. iOS Developer

    2026 — Present

    Apple Developer Academy @ Infinite Learning · Batam, IDCurrent

    Intensive, challenge-based program building real-world iOS apps in Swift.

  2. Project Manager — BEKUP Create 2025

    2025 — 2025

    BEKUP / Baparekraf for Startup · Indonesia

    Led a 4-person team building Boole — managing timelines, sprint planning, and core feature development — and pitched it to Second Best Capstone Project.

  3. Graphic Designer

    2022 — 2025

    Cipta Art Advertising · Batam, ID

    3.75 years crafting visual designs — the design foundation behind the engineering work.