I ship real products, end to end.
iOS/macOS engineer and indie maker. I care as much about why a feature should exist as how it's built.
Bio
I'm an iOS/macOS engineer and indie maker. I ship real products end-to-end — from spotting a problem worth solving, through research and design decisions, to a working app in people's hands. I care as much about why a feature should exist as how it's built, and I'd rather ship something focused and coherent than a pile of half-features.
Design → engineering
I came to engineering the long way around: 3.75 years as a graphic designer before becoming a mobile developer. That design foundation is the differentiator — I think about how a product looks and feels, not just whether it compiles.
How I work
- Ship a thin vertical slice, then deepen it
- Treat data access as a seam so the UI survives a backend swap
- Prefer boring, legible code over clever code
Experience
iOS Developer
2026 — Present
Apple Developer Academy @ Infinite Learning · Batam, IDCurrent
Intensive, challenge-based program building real-world iOS apps in Swift.
Project Manager — BEKUP Create 2025
2025 — 2025
BEKUP / Baparekraf for Startup · Indonesia
Led a 4-person team building Boole — managing timelines, sprint planning, and core feature development — and pitched it to Second Best Capstone Project.
Graphic Designer
2022 — 2025
Cipta Art Advertising · Batam, ID
3.75 years crafting visual designs — the design foundation behind the engineering work.